03 - ZBrush for Concept Artists - Alien creature design and illustration
Ben Mauro's ZBrush for Concept Artists Vol 3. In this lecture Ben will share with you how to block out and refine a creature using ZSpheres in Zbrush. Starting out with a clear concept and direction Ben will quickly move into sculping the creature and share with you his thought process on how to fully develop a concept for fim. Later Ben will show you how to pose the character and also how to finish the concept by exporting out lighting passes from Zbrush with a final painting pass over the creature in Photoshop to create a finished production painting.
This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on visualizing your designs instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.
Topics that Ben discusses and demonstrates include: ZBrush overview, foundation digital sculpting tools and principles, design process, creature design, problem solving, digital painting in Photoshop, material indication, color theory, and post processing effects. In this lecture you will have the unique opportunity to watch and listen to Ben discuss how he solves design problems to create unique creatures for the entertainment industry.
Please check out the sample below for a sneak peak at the information that is in the digital download. Approx running time 2hrs 30 mins